The WarioWare series by Nintendo is known for its quirky and unconventional party games. The games feature a range of bizarre and entertaining challenges, from poking a giant nose to hatching an egg as a chicken. While the latest installment, WarioWare: Move It!, remains true to this distinct vibe, it is unfortunately plagued by a significant issue that is impacting the gaming experience for many players.
WarioWare: Move It! heavily relies on motion controls, with players engaging in a series of rapid-fire ‘microgames’ that progressively increase in speed. Drawing inspiration from the 2006 WarioWare game, Smooth Moves, players are required to perform specific poses, known as Forms, with their controllers for each microgame. These actions include the Sky-Stretch Form, where players reach their arms above their head, and the Tug o’ War Form, where players hold their Joy-Con horizontally like a rope.
However, upon accessing the options menu of WarioWare: Move It!, players are met with a stark omission. After selecting the number of players and their handedness, there are no further accessibility options available.
The issue is exacerbated by the fact that all Forms are designed to be performed while standing, requiring players to use their entire body to squat, move their hips, jump, and more. While this adds to the fun for some, it excludes a significant portion of players from fully participating in the game.
WarioWare: Move It! lacks seated alternatives for its microgames, presenting a significant oversight. While some actions can be performed in a seated position, others like squats and jumps are impossible to replicate, further limiting accessibility.
This issue highlights a critical flaw – players with varying mobility needs are unable to engage with Move It! as intended. Upon launching the game, players are immediately prompted to stand up for the “best results,” emphasizing the lack of inclusivity from the start.
In recent years, the gaming industry has made significant strides in enhancing accessibility. Games like God of War Ragnarök offer an array of accessibility features, while initiatives such as PlayStation’s Access Controller for the PlayStation 5 cater to diverse player needs.
Organizations like SpecialEffect and AbleGamers have played a pivotal role in driving this inclusivity movement by collaborating with developers to implement more accessible options in games.
Players deserve better
The absence of accessibility options in WarioWare: Move It! is simply not acceptable. While some players may find workarounds for the motion controls, this inconsistent experience detracts from the game’s enjoyment. It’s unfair to compel players to resort to such methods when inclusive alternatives are absent.
For players with mobility limitations, the inability to fully participate in the game diminishes the overall experience. While some individuals may adapt to the standing requirements, this isn’t a viable option for everyone, perpetuating the exclusionary nature of the game.
If you’re a Nintendo fan seeking exceptional games, explore our collection of the best Nintendo Switch games for fresh recommendations. Stay informed about upcoming releases with our roundup of upcoming Switch games.